Welcome to the Betrayal at Baldur’s Gate page! This guide covers the rules, setup, and how to play using Tabletop Simulator (TTS).
Betrayal at Baldur’s Gate is a Dungeons & Dragons-inspired version of Betrayal at House on the Hill. Players explore the dark alleys and sinister catacombs of Baldur’s Gate, uncovering secrets, treasures, and ominous omens—until one player betrays the group, leading to an epic 1-vs-all battle.
This edition includes:
- 🏰 A D&D-themed city instead of a haunted mansion.
- 🎭 50 unique D&D-inspired haunts (like fighting mind flayers or dragon cultists).
- ⚔️ New mechanics such as colored doorways, spells, and weapons.
🔢 Players: 3-6
⏳ Playtime: ~60-90 minutes
🎭 Genres: Horror, Exploration, D&D, Traitor Mechanics
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Choose a character.
- Each player selects a character card and places their matching token in the Elfsong Tavern.
- Adjust starting stats for Speed, Might, Sanity, and Knowledge.
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Shuffle the decks.
- Separate the Event, Item, and Omen decks and shuffle them.
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Prepare the game board.
- Place the Elfsong Tavern, Street, and Catacombs Entrance.
- Keep room tiles face down and ready to be drawn.
Each player takes turns in clockwise order, following these steps:
- Move your character based on their current Speed stat.
- Explore new areas by drawing a room tile when moving into an unexplored location.
- Resolve room effects if required:
- Item cards provide useful tools, spells, and weapons.
- Event cards may cause stat changes, force dice rolls, or introduce story elements.
- Omen cards grant powerful relics but increase the risk of triggering the Haunt.
- End your turn if you drew a card (Event, Omen, or Item) or finished all actions.
Important: If you enter a room with a symbol (🔮 🏆 🎭), you must stop moving and resolve the effect before continuing.
- Doors have different colors, restricting how rooms connect:
- Orange Doorways → Connect to Street level rooms.
- Blue Doorways → Connect to Catacombs level rooms.
- Gray Doorways → Connect to any level.
Important: You can only place a new tile if its doorway colors match the existing room.
- Spells are unique to this version and function like one-time use abilities.
- Some spells require dice rolls to determine their effectiveness.
- Weapons and magical items provide combat bonuses against certain Haunts.
- The board is divided into two areas:
- The Streets (Above ground).
- The Catacombs (Below ground).
- Some haunts or events require you to travel between them.
- Item cards provide buffs and equipment. These can be dropped, traded, or used depending on the item description.
- Omen cards grant special effects but also contribute to the Haunt roll.
Every time an Omen is drawn, the player must make a Haunt Roll!
The Haunt determines the Traitor and the Heroes, splitting the game into two opposing teams.
- When an Omen card is drawn, the player rolls 6 dice.
- If the total is lower than the number of Omens revealed, the Haunt begins!
- The game scenario is determined by the combination of:
- The last Omen drawn.
- The room it was discovered in.
Once revealed, the Haunt Book is used to determine the specific Traitor and their secret objective.
- The Traitor leaves the room and reads their Haunt instructions.
- The remaining players (Heroes) read their win condition.
- The game transforms into a battle between the two sides, each trying to complete their objective first.
Q: Can I play with fewer than 3 players?
➡ The game is best with 3-6 players. If playing with fewer, consider controlling multiple characters.
Q: How do I reset the game in TTS?
➡ Right-click the board and select "Reset" or reload the mod.
Q: What if a room tile is missing in TTS?
➡ Ensure all expansions are enabled in the Workshop mod settings.
- Looking for players? Join our Discord in the #board-games channel!
- Want to host? Check out the TTS Setup Guide.
🔹 Enjoy the game, and may Baldur’s Gate survive the Betrayal... ⚔️🏚️