Welcome to the Betrayal at House on the Hill (2nd Edition) + Widow’s Walk page! This guide covers the rules, setup, and how to play using Tabletop Simulator (TTS).
Betrayal at House on the Hill is a semi-cooperative horror board game where players explore a haunted mansion, uncovering spooky events and collecting items—until one player betrays the group and the game shifts into a 1-vs-all battle.
Widow’s Walk is an official expansion that adds:
- 🏚️ New rooms (including the Roof level!)
- 🕵️ 50 new haunts
- 🎭 More items, omens, and events
🔢 Players: 3-6
⏳ Playtime: ~60-90 minutes
🎭 Genres: Horror, Exploration, Traitor Mechanics
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Choose a character.
- Each player selects a character card and places their matching token in the Entrance Hall.
- Adjust starting stats for Speed, Might, Sanity, and Knowledge.
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Shuffle the decks.
- Separate the Event, Item, and Omen decks and shuffle them.
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Prepare the game board.
- Place the Entrance Hall, Foyer, and Grand Staircase.
- Keep room tiles face down and ready to be drawn.
Each player takes turns in clockwise order, following these steps:
- Move your character based on their current Speed stat.
- Explore new rooms by drawing a room tile when moving into an unexplored area.
- Resolve room effects if required:
- Item cards provide useful tools and buffs.
- Event cards may cause stat changes, force dice rolls, or introduce story elements.
- Omen cards bring potential power-ups but also risk triggering the Haunt.
- End your turn if you drew a card (Event, Omen, or Item) or finished all actions.
Important: If you enter a room with a symbol (🔮 🏆 🎭), you must stop moving and resolve the effect before continuing.
- You may move a number of spaces up to your Speed stat.
- Moving through doors allows access to adjacent unexplored areas.
- If entering a new room:
- Draw a matching room tile (Basement, Ground Floor, or Upper Floor).
- Place it so that doors align to allow passage.
- If a card is drawn (Event, Item, or Omen), your movement ends immediately.
Special Rule: Stairs and Dumbwaiters allow movement between floors.
- Item cards provide buffs and equipment. These can be dropped, traded, or used depending on the item description.
- Omen cards grant special effects but also contribute to the Haunt roll.
Every time an Omen is drawn, the player must make a Haunt Roll!
The Haunt determines the Traitor and the Heroes, splitting the game into two opposing teams.
- When an Omen card is drawn, the player rolls 6 dice.
- If the total is lower than the number of Omens revealed, the Haunt begins!
- The game scenario is determined by the combination of:
- The last Omen drawn.
- The room it was discovered in.
Once revealed, the Haunt Book is used to determine the specific Traitor and their secret objective.
- The Traitor leaves the room and reads their Haunt instructions.
- The remaining players (Heroes) read their win condition.
- The game transforms into a battle between the two sides, each trying to complete their objective first.
Q: Can I play with fewer than 3 players?
➡ The game is best with 3-6 players. If playing with fewer, consider controlling multiple characters.
Q: How do I reset the game in TTS?
➡ Right-click the board and select "Reset" or reload the mod.
Q: What if a room tile is missing in TTS?
➡ Ensure all expansions are enabled in the Workshop mod settings.
- Looking for players? Join our Discord in the #board-games channel!
- Want to host? Check out the TTS Setup Guide.
🔹 Enjoy the game, and may the house be merciful... or not! 🏚️👻